So with the first game, the thing that really sparked the whole thing is this concept of the unconditional love a parent feels for their child, and how a parent is willing to do anything - even horrible things - to protect their child.
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And now we feel very confident in the story that we’re telling and the reason to have a sequel. And because of those two years I really got to develop this concept and let it marinade and come to its own. I’m like, ‘oh, this was cool, and here’s this kind of journey…’ and then I’d step back and look at it and be like, ‘Oh no, there’s this kind of interesting twist, but what are we trying to say with this?’ I didn’t have anything to say.Īnd then I kind of stumbled on this concept that we could talk about but I’m actually glad that because of a bunch of circumstances I was diverted to work on Uncharted 4 for two years. I didn’t realise at the time my approach was wring but I was very kind of plot-oriented. Well, one, I’m not sure I was telling the truth wherever I said that quote… I guess there was a period where I was trying to find a story and felt like I was failing. Warning: mild spoilers for The Last of Us Part II’s plot lie ahead. The Telegraph sat down with vice president of Naughty Dog and the director of The Last of Us Part II Neil Druckmann for an exclusive and wide-ranging interview exploring the game’s controversial themes, delving into some of the backstory leading up to the events of the demo, and addressing the question of what happened to Ellie’s surrogate father from the first game, Joel. A gripping and grimly violent taste of the next chapter in original protagonist Ellie’s survival story, it managed to combine the tenderness of a blossoming same sex relationship with scenes of graphic dismemberment and gory murders. The new trailer for The Last of Us Part II was arguably the highlight of Sony’s E3 2018 press conference. The Last of Us- Part II received no release window announcement at E3, though, but we’re hoping word on that will come from Sony soon- maybe at PSX? Stay tuned to GamingBolt for any new updates.As it is Outbreak Day, the anniversary of when the Cordycep virus decimated the world in the first The Last of Us, we thought it was the perfect time to revisiting this scintillating interview with The Last of Us Part 2's director Neil Druckmann from E3 earlier this year. The combat and stealth mechanics shown in the demo looked incredible, from the inch-perfect dodging to Ellie hiding underneath cars, and the fact that these are all actual mechanics from the game itself is incredibly exciting. But those are all real systems that players will experience when they play the game.” “So at an E3 demo you take complicated systems that are random and we’re making them deterministic and we play it a lot and rehearse it and choreograph it, so we’re showing off very specific things.
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“Those were all real systems,” Druckmann said.
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All those mechanics are going to be in the game, and though the footage was obviously played by someone who had rehearsed playing the vertical slice repeatedly to choreograph the gameplay to perfection, all of those were mechanics from the game itself, and none of it was created specifically for E3 for visual purposes. While speaking with Kotaku, the game’s creative director Neil Druckmann confirmed that everything we saw in E3 was real. But rest assured, that was actual gameplay. The Last of Us- Part II’s E3 2018 showing was predictably stunning, not just from a visuals and technical perspective, but also because the combat and stealth mechanics it showed off looked so fluid, so perfectly choreographed, it almost didn’t look like actual gameplay.